The Kestrel Four climbing out over the Moon into a diving swarm
A vertical arcade shooter for iPhone and Android

SWARM
FALL

One ship. One hit. The whole swarm.

Fly out from the Moon, through every planet and into the Sun, then through whatever the Sun tore open. Every hit kills, every gun is a choice, and every boss you beat comes back bigger.

Out 26 September · First three chapters free

DRAG TO FLY. HOLD TO FIRE.

One thumb steers and shoots. A second finger blinks you out of trouble.

A wave of drones over the Moon
Chapter 1: the Moon
The Watcher, grown, over Mercury
The Watcher, grown
The Scrap Man inside the spinning wormhole
The wormhole

MORE THAN REFLEXES

14

Chapters

The Moon to the Sun, then the wormhole. Wave fights, obstacle runs, rescues and bosses.

11

Guns with elements

Every enemy family folds to one element and shrugs off another. Nobody tells you which.

4

Upgrade forks

Shield or blades. Magnet or repel. Faster or harder. Bombs or cloak. Change your mind any time.

1

Hit, and you're gone

No health bar. Tap a second finger to blink a short jump sideways, out of the line of fire.

BEAT THEM ONCE. THEY COME BACK.

Seven bosses. In the second half of the campaign each returns grown, with a new phase and a new attack.

The seven grown bosses
Husk CarrierHive QueenIronshellThe WeaverPrism MantisThe WatcherThe Scrap Man

ELEVEN GUNS. FIVE LEVELS EACH.

The gallery records every weakness you find. Your ship's hull grows with your gun.

The eleven weapons
BlasterDouble shotTriple shotLaserHomingFlakRailgunArcCryoCorrosiveResonance

THREE WAYS TO PLAY

STORY

The campaign, told through one pilot's log. Fourteen chapters and an ending you won't see coming.

SPEED RUN

Obstacle segments that keep getting faster and tighter. Three ships, however far you've upgraded.

SURVIVAL

One life, endless waves. Upgrades drop as crates you have to fly into to keep.

“Nine hundred ships over Earth at dusk. Eleven by morning.”
From the pilot's log, Kestrel Four